Thursday 5 March 2009

Music, how much does it influence our gameplay?

Music plays a very important role within games, and that is basically to create atmosphere, just think about it, whenever you play games such as survival horrors, the one thing that creates the most tension, when you walk though the dining room door is the music, it help to create that sense of fear, it help you to believe that you are there walking through that door way, not knowing what it is that awaits you. Games that are very renown for this are Resident Evil, Silent Hill (a person favourite even though I was scared s**tless as kid.) But it’s not just the music it’s also the sound effects, the creaking of floor boards, the wind whistling thought the crack in the windows, these all add to the eeriness, and making you feel more a part of the game The themes from certain games (like films) becomes so well know that it becomes part of the identity of the game.

One remarkable men that I have found out about is ‘Chance Thomas’, he did the music for games such as King Kong, X-men, Lord of the Rings, Quest for Glory V: Dragon Fire. Thomas was the first composer to score an amazing Oscar winning film and Registration more than 1 million downloads of his game music.

The amazing thing about his guy its it was by pure chance when he started a spark, in 1997, that by May 6th 1999, the game score would be allowed to compete for a Grammy from the 42nd Gammy Award Ceremony in 2000. Here is the link to the article that I read that contains this information. http://www.gamasutra.com/view/feature/3433/working_the_grammy_angle.php

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