Friday 30 April 2010

The end of another Year

So here we are again, the end of yet another year as a game art student, and what a year it has been. From the word go this year has thrown a lot at me. At onw point i almost dropped out but to be honest i think that was a case of the second year slums.
The highlight of this yearthough has go to be the group project, the case to experience what it really can be like in the industry, along with the chance to have some more freedom with the brief.

Another major part of this year has been the solidifcation of my future ambitions, The hopes of becoming a 3D environment designer. (I have already cover this is a preivous and crappy written blog)

Personally i dont really know what else to say about he second year, I got off to a rocky start, with poor projects and a total loss of the will to carry on. I think dropping out would of been the worst decision i had ever made. The last place i wanna end up is Tesco stacking shelves ( no offence but that aint for me.)

SO thge 3rd Year stands a head of me, the chance to go abosolutly nuts (well not too nuts). Also the end of my Era in education, after that its out into the place they call the world. To be honest i aint liking the sound of it to much, so i think ill be out with shotguns just in case.

Saturday 24 April 2010

SO, where AM I going?

So the end of the second year is upon us, and I think its time that I looked back at a previous question, where do I want to go after my third year here is finished?

Before, I had only touched the tip of the iceberg, but after another year of study and practising my skills I have seen a lot more of what the game industry has to offer, and to be frank it can be a little scary. There are so many different areas of game art it can be hard to choose. But there so one area in particular that I always liked, and that is Environment Design

At first it was hard to choose between whether I to want to specialise in 2D or 3D . Being as I had spent my previous education focusing on 2D design I was initially drawn to that field of work. Always sitting in awe when looking through the environment concept art for games, thinking I would just love to be able to do that one day. Of course this was before I discovered how to actually make these concepts into an actual 3D environment.

When the time came around to work on the group projects, I was starting to get an idea of where it was I wanted to go, and 3D environment art was it. As we progressed more an more through the project, the more my ambitions solidified, 3D environment is where I want to go.