Saturday, 12 December 2009

Airahven - City in the sky

For my first semester I have a three part project, to create an Environment, Vehicle, and Self portrait based on the book Mortal engines. All assets will be staged together to create an aesthetically accomplished piece.

For those of you how don’t know what Airhaven is, let me give you a brief over view. Airhaven is known as the city in the sky, and is a creation of Philip Reaves, author of Mortal Engines. In a world where resources are scarce, and cities move, you have to keep on the move to avoid being “Eaten”. To avoid the chaos of the world, the city of Airhaven decided to take to the sky, using a large number of gas balloons.

A single tier city, that floats above the world seems like an interesting starting point but the descriptions in the book are quite bland, so I don’t have much more to work with, except that it is made from a lightweight alloy metal. Initial thoughts were the street the gasbag and gondola is on. (A pub that plays a part in the story) The Landing Bay. The Dockhands Office (designed to make sure people aren’t going to create sparks or such things.)

Maximum Tri count – 20,000
Maximum Texture Size – 1024x1024
Total texture Budget – 12Mb

Programs used
3DS Max
Crazy bump

After some initial concepts decided to work on the landing bay. My ideas were for there to be several different docking spaces on the outer ring of the platform, with fuelling pipes. A radio tower and a stall to sell Airship parts, e.g. Engines, tools, etc.

Fuelling Station

Stall, Props and light

Completed Scene (no Textures)

Completed Scene (textured)

Diffuse and Normal Maps With Wireframe

As you can tell this scene isn't finish I need as edit some of the geometry to avoid getting some of the shadows, add the Sky dome Texture, Specular Maps, and get the Lighting to work

No comments: