Ok then the GDC is just around the corner, and I'm sitting here wishing I could go. Any way on to the point of this entry, I am going to have a look at one of the talks that are going on in this years conference, which I would really like to attend. This is: (as listed on the website http://www.gdconf.com/index.html)
Art Directing Horror and Immersion in DEAD SPACE
First of all horror games in general all follow the same principle, blood ridden walls , flesh twister monsters, you know what I'm one about. Anyway even though we see the same thing over and over again, it still seems to get reactions, but what I want to know is what this company did to invoke the emotions of the players through the visual quality,
Surely you would think that they took a similar approach that Doom 3 had, yet again is that such a bad thing, it was a huge hit, one the scariest games I have played to date, call me what you want but its true, unfortunately the film was no where near as good. Back to the point, Dead Space might just be a copy of Doom 3 if they go for the same visuals, but it will get the reactions that they will want from the players.
Being as art is my main focus in game design I would like to know exactly what it is that they think, is best to get the reactions out of the players, and how they go about producing this work.